Creature Name | Basic/Upg | Ability Name | School | Active / Passive | Effect Description (BH) | Cooldown/ Charge |
---|---|---|---|---|---|---|
Skeleton | Basic & Upgrade | Hollow Bones | Might | Passive | Reduces ranged damage (Might) dealt to the <creaturename> by <50>%. | |
Skeletal Spearman | Upgrade | Webbing Spears | Might | Passive | Reduces Movement of target and all adjacent enemy stacks by <1> for <2> turns. | |
Ghoul | Basic & Upgrade | Dead Flesh | Might | Passive | Reduces damage (Might) dealt to the <creaturename> by <20>%. | |
Ravenous Ghoul | Upgrade | Rage Against the Living | Might | Passive | Increases Damage by <30>% and Movement by <2> when attacking living targets. | |
Ghost | Basic | Incorporeal | Might | Passive | The <creaturename> can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by <25>%. | |
Spectre | Upgrade | Immaterial | Might | Passive | The <creaturename> can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by <35>%. | |
Ghost | Basic & Upgrade | Wail of the Netherworld | Darkness | Active | Heals target undead stack for <2> Health. All living creatures adjacent to the target are drained for <2> Health which adds to the amount healed. | 2 charge |
Spectre | Upgrade | Death Seal | Darkness | Passive | Reduces healing by <50>% on attacked target and all adjacent creatures for <3> turn. Only living creatures are affected. | |
Archlich | Upgrade | Life Drain | Darkness | Active | The <creaturename>'s attacks transfer the energy of attacked living enemies to target friendly undead stack healing it for <20>% of the damage dealt. Lasts for <1> turn. Cannot heal self. | 1 charge |
Lich | Basic & Upgrade | Dark Embrace | Darkness | Passive | Decreases Magic Resistance (Dark) by <10>% on attacked target and all adjacent stacks. | |
Putrid Lamasu | Upgrade | Breath of Vermin | Earth | Active | Swarms of vermin inflict a disease to the target and all stacks in a 3x3 area. The vermin reduce Might Power by <5> and Might Defense by <5> for <3> turns. Target will also be dealt <5> damage (Earth) each turn. | 3 |
Lamasu | Basic & Upgrade | Aura of Putrescence | Earth | Passive | The <creaturename> radiates an aura of disease at the start of its turn. Decreases Maximum Health of all adjacent creatures by <5>% for <duration> turns. Stacks up to <5> times. | |
Putrid Lamasu | Upgrade | Contagion | Earth | Passive | The <creaturename>'s Aura of Putrescence becomes contagious. Affected creatures transmit the disease to adjacent creatures at the start of their turn. | |
Vampire | Basic | Vampiric Embrace | Darkness | Passive | <15>% of the damage dealt to living targets restores the <creaturename>'s Health. | |
Vampire | Basic & Upgrade | Out of Time | Prime | Passive | When the <creaturename> defends, the first attack targeting it will automatically fail. | |
Vampire Lord | Upgrade | Vampiric Grasp | Darkness | Passive | <20>% of the damage dealt to living targets restores the <creaturename>'s Health. | |
Fate Spinner | Basic & Upgrade | Dual Forms | Might | Active | The <creaturename> can assume humanoid or arachnidan shape. Changing shapes forces a "Wait" action. | 1 |
Fate Spinner | Basic | Venomous Touch | Earth | Passive | Creatures attacking or being attacked by the <creaturename> in melee are affected by a potent venom. Deals <13> damage (Earth) for <3> turns. | |
Fate Weaver | Upgrade | Venomous Touch | Earth | Passive | Creatures attacking or being attacked by the <creaturename> in melee are affected by a potent venom. Deals <14> damage (Earth) for <3> turns. | |
Fate Weaver | Upgrade | Freezing Web | Prime | Active | Enemy stacks adjacent to the <creaturename> cannot act for <1> turn. | 1 charge |
Fate Spinner | Basic | Baleful Gaze | Darkness | Passive | Any creature attacking the <creaturename> first is dealt <40> damage (Dark). | |
Fate Weaver | Upgrade | Baleful Gaze | Darkness | Passive | Any creature attacking the <creaturename> first is dealt <44> damage (Dark). | |
Fate Weaver | Upgrade | Dance of Decay | Prime | Active | Deals damage (Prime) to all adjacent living creatures worth of <10>% of their initial Health and hastens all effects on all adjacent creatures by <1> turn producing all related consequences. This damage cannot be healed. | 1 charge |