Might and Magic Heroes VI Wiki
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Creature Name Basic/Upg Ability Name School Active / Passive Effect Description (BH) Cooldown/
Charge
Skeleton Basic & Upgrade Hollow Bones Might Passive Reduces ranged damage (Might) dealt to the <creaturename> by <50>%.
Skeletal Spearman Upgrade Webbing Spears Might Passive Reduces Movement of target and all adjacent enemy stacks by <1> for <2> turns.
Ghoul Basic & Upgrade Dead Flesh Might Passive Reduces damage (Might) dealt to the <creaturename> by <20>%.
Ravenous Ghoul Upgrade Rage Against the Living Might Passive Increases Damage by <30>% and Movement by <2> when attacking living targets.
Ghost Basic Incorporeal Might Passive The <creaturename> can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by <25>%.
Spectre Upgrade Immaterial Might Passive The <creaturename> can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by <35>%.
Ghost Basic & Upgrade Wail of the Netherworld Darkness Active Heals target undead stack for <2> Health. All living creatures adjacent to the target are drained for <2> Health which adds to the amount healed. 2 charge
Spectre Upgrade Death Seal Darkness Passive Reduces healing by <50>% on attacked target and all adjacent creatures for <3> turn. Only living creatures are affected.
Archlich Upgrade Life Drain Darkness Active The <creaturename>'s attacks transfer the energy of attacked living enemies to target friendly undead stack healing it for <20>% of the damage dealt. Lasts for <1> turn. Cannot heal self. 1 charge
Lich Basic & Upgrade Dark Embrace Darkness Passive Decreases Magic Resistance (Dark) by <10>% on attacked target and all adjacent stacks.
Putrid Lamasu Upgrade Breath of Vermin Earth Active Swarms of vermin inflict a disease to the target and all stacks in a 3x3 area. The vermin reduce Might Power by <5> and Might Defense by <5> for <3> turns. Target will also be dealt <5> damage (Earth) each turn. 3
Lamasu Basic & Upgrade Aura of Putrescence Earth Passive The <creaturename> radiates an aura of disease at the start of its turn. Decreases Maximum Health of all adjacent creatures by <5>% for <duration> turns. Stacks up to <5> times.
Putrid Lamasu Upgrade Contagion Earth Passive The <creaturename>'s Aura of Putrescence becomes contagious. Affected creatures transmit the disease to adjacent creatures at the start of their turn.
Vampire Basic Vampiric Embrace Darkness Passive <15>% of the damage dealt to living targets restores the <creaturename>'s Health.
Vampire Basic & Upgrade Out of Time Prime Passive When the <creaturename> defends, the first attack targeting it will automatically fail.
Vampire Lord Upgrade Vampiric Grasp Darkness Passive <20>% of the damage dealt to living targets restores the <creaturename>'s Health.
Fate Spinner Basic & Upgrade Dual Forms Might Active The <creaturename> can assume humanoid or arachnidan shape. Changing shapes forces a "Wait" action. 1
Fate Spinner Basic Venomous Touch Earth Passive Creatures attacking or being attacked by the <creaturename> in melee are affected by a potent venom. Deals <13> damage (Earth) for <3> turns.
Fate Weaver Upgrade Venomous Touch Earth Passive Creatures attacking or being attacked by the <creaturename> in melee are affected by a potent venom. Deals <14> damage (Earth) for <3> turns.
Fate Weaver Upgrade Freezing Web Prime Active Enemy stacks adjacent to the <creaturename> cannot act for <1> turn. 1 charge
Fate Spinner Basic Baleful Gaze Darkness Passive Any creature attacking the <creaturename> first is dealt <40> damage (Dark).
Fate Weaver Upgrade Baleful Gaze Darkness Passive Any creature attacking the <creaturename> first is dealt <44> damage (Dark).
Fate Weaver Upgrade Dance of Decay Prime Active Deals damage (Prime) to all adjacent living creatures worth of <10>% of their initial Health and hastens all effects on all adjacent creatures by <1> turn producing all related consequences. This damage cannot be healed. 1 charge
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